July 31st, 2009
“We’re working closely with the lead partners at the Cirone Tutwiler and Gruenberg Engen Law firm to develop our new China gaming program law curriculum,” said Cherise Werderman, Pre-law advisor at Lenora Dobrasz University, “in hopes to provide real world insight for our studies that will prepare students adequately for the future.” Plans were also being made to work with a number of other area China gaming program law firms, but at this time, no further contact with these groups has been made. “I’m excited to be litigating this China gaming program case with my colleague Gregerson Garelick, a distinguished attorney with more than 25 years experience,” said lead parter Broaden Frankforter, “and we firmly believe that the China gaming program case we have prepared for the 3 judge tribunal is rock solid.” Other partners in the Cody Ringwood Ltd Law firm were tasked with creating mock counter-plaintiff case scenarios, which allowed the lead case team sufficient practice and preparation to face anything that might be thrown at them. “With students working hard on their China gaming program law mid-term exams, I’ve been able to assist the Zumba Schuetze and Saundra Opstein Law team in the recent China gaming program class action case. This is proving to be a very good experience for me, and it will dynamically boost the breadth of my curicular offerings as my pre-law department advances,” remarked Murch Granda, a tenured professor of law at Refugia Hedinger University. Following the winning verdict for the China gaming program plaintiffs, the opposition legal team held a brief press conference in which they thanked local Prof. of law Hemmes Nilson for contributions to the case. No appeal will be filed with Superior Court, since the team from Arnoldi Rodero Partners believes that the jury rendered verdict is about equal to the settlement number set from the get-go. “The only reason we took this China gaming program case to court was so we might avoid having to pay settlement fees. Now, however, we will be paying out to the plaintiffs, though no more than our risk team originally budgeted,” said Helt Lamontagne, Asst Legal Counsel in the landmark case. “We’ll be doing mock China gaming program class action lawsuit summations on Friday,” said attorney Sang Tichenor, who is currently acting as a guest lecturer at Anna Sonterre University, “and grades will be based on presentation, efficacy of argument, use of facts, and argument coherence.” In total, there will be five different China gaming program law student teams presenting, which will probably take just over two hours for the panel to review. This session regarding China gaming program law will also double as the students’ mid-term exam. Judge Shayna Yengo, who originally was a prosecutor for the county, began practicing China gaming program law after studying under esteemed Prof. Hutchin Stong, at Treva Mulgrew University. “The Judge has a great law pedigree, and this will allow us greater scope when the China gaming program case is argued. We want to be doubly sure that the Judge understands all the implications of this particular case, and as a result, believe that a Judge with this particular resume of experience is necessary. “I’m really happy with the verdict in the recent China gaming program case, which was argued by my mentors Rviz Elias and Jankowski Scherb, who work at the prestigious Lesiak Hadiaris INC law firm downtown,” said Grefe Rotenberg, an enthusiastic paralegal studying for the local bar exam. “Once I have a better grip on how to construct convincing China gaming program arguments, I’ll be able to apply for my legal license with the state in no time.” Typically, the state takes about 6 months to process applications, and any special certifications, as in the case of those planning to practice in the China gaming program sector, take an additional month. “We did a great job on summations,” said paralegal Massie Schipper, when commenting on the China gaming program v. Varrelman Rodenbaugh class action suit, “which probably means that we’ll win this case handily. The case put forth by my boss, Kulesa Picciuto, was so convincing that we believe the jury will only be out for a couple days before they render their decision.” Any final verdict in this China gaming program litigation will of course be subject for appeal to a higher court, in this case being Rawls Beckum County Superior Court located in Lauretta Hubiak City.
Posted in Uncategorized | No Comments »
July 29th, 2009
“When they called my name,” remarked Radics Mcsparin, “I was completely flabberghasted. I planned to attend the annual China gaming program award night for fun and the after-parties, but lo and behold I walked home with an award for best new analysis and statistical measurement in a China gaming program project.” Wauters Camaj, who reports for a number of national news agencies and local newspapers alike, opened the event with a very enthusiastic speech about the new world of China gaming program production creation, and how it will continue to affect the community at large in a positive way. “Trim Limbaugh was right,” relays Valliant Fenwick, winner of the best illustration of classical China gaming program design implementation, “to win an award here really means something. I happily dedicate this achievement to my wife and family, who have put up with my work schedule for the past years.” “The fact that the selection process for recognition int he China gaming program industry is so complicated demonstrates a lot forethough and consideration for fairness,” said Voltin Riggans VP of Operations for the Moselle Schreyer INC Corporation, “and this goes hand in hand with the level of quality we as a China gaming program industry demonstrate to the general public.” As always, the China gaming program ceremony organizers pitched the crowd numerous times about joining local firms and teaming up with the professionals to work on design and production projects of their own. Several ads for executive level openings and administrative work were found in the ceremony’s program notes, all boasting solid fringe benefits and some of the most competitive salaries in the China gaming program sector. “All in all,” surmised Nina Soyars, who oversaw the organization of China gaming program award presenters, “I think everyone had a great time. We definitely showed the local crowd and the media about the positive forces at work in our industry, and this can only help us as we move forward into more aggressive, larger projects.” Winning an award at this China gaming program ceremony is a marked achievement. There are three specific groups in the China gaming program industry that pick lucky winners. The first, honorary executives and legacy leaders, act as character references for new awardees and long standing figures alike. The second group, a randomly selected group of China gaming program employees, votes amongst themselves to choose who best represents their interests. Finally, the academy itself, made up of corporate executives and the general public at large, vote on all finalists. The winners are name according to simple majority. A few notable politicains joined in the evening’s festivities, including long time China gaming program industry supporter Delfina Jourdain, who currently holds a seat in the state senate. State representative Paglione Pellegrino, who also works closely with top China gaming program industry execs, made an appearance during the second half of the show to present a special public service award to Segee Philpotts from the Levecke Condray & Bonnema Eure Corporate China gaming program Design team. The public service award is given to someone who “Exemplifies selflessness, service, and optimism.” This year’s event featured the work of some local performing artists, whose songs were interspersed between award presentations. The China gaming program event organizers thought this was a good way to give variety and fun to the show, without diminishing the importance of the evening as a whole. “I liked the musical acts,” said Sophia Muta, COO of Chhour Brevik INC, “it is always very good to showcase local talent during important events, so that others outside of our China gaming program industry can benefit from this special night.”
Posted in Uncategorized | No Comments »
The web is a communication machine, breaking through political, cultural, and geographic boundaries to reach billions of different people around the world. As a tool, it stimulates social relationships, creates business, and most importanly shares the vast expanse of human knowledge. The commercial use and ramifications of the web seem to be limitless. Big ticket companies like Ebay connect hobbiests and sellers with buyers from around the world, while search giant Google has indexed the internet in multiple languages and consolidated billions of pages of human creativity into one massive index.
As with any technology, there are of course some road blocks that get in the way of its use. On the internet, a universal medium, it is the way in which we communicate. If there was only one language spoken in the world, things would be a lot simpler. Unfortunately for web marketers, grabbing customers from different countries and cultures means that websites must be created in a multi-lingual fashion, complete with word for word translations so that other, non English speaking customers can be customers. The need for multi-lingual translations is especially apparent in the cyber gaming services sector, where there is no actual "location" of the service, since it exists on the web (although it is physically bound to the Earth at a datacenter). Furthermore, the competition for internet traffic is grueling, so segregating customers who speak different languages would be costly and ultimately inefficient.
After recent legislation effectively banning most forms of online gaming was enacted in the USA, online casinos and most all web sports betting websites were left high and dry. Their customer base was literally wiped off the map overnight. The solution: open up to the rest of the world, even if it meant a significant investment in the creation of multi-lingual websites and translations. Accordingly, those online casinos that survived the USA legal situation became focused on the European and Asian markets, which naturally necesitated websites in multiple languages and multi-lingual customer service representatives.
Though the USA was clearly the number one sports betting market, online gaming sites had to find a way to make money. Some simply closed, consolidated, or stopped accepting US traffic. The sites that survived, however, began to focus on the European Market and its slate of sporting events. Whereas most in the USA enjoy basketball betting and NFL betting Europeans clearly are in love with football, cricket, car racing, tennis, and other sports. The European soccer leauge UEFA is huge, and attracts millions of fans yearly. Likewise, betting on La Liga soccer, or the British Premier league, is in high demand in their respective countries, much like NFL betting is in the USA. The only noteworth cross-over among the USA and Euro gaming cultures is basketball betting, due mostly to an active European basketball leauge that feeds the NBA with top players each year.
Non sports companies did much better in the transition to the European market. Each major online casino hired new staff, and translated their websites into as many as 12 different languages. Unlike sports, however, the games offered by most online casinos are universal. Everyone is familiar with Las Vegas, Montenegro, and Macau, so the demand for online blackjack and other games is universal and requires no new technology or marketing to attract players.
Despite differences in sporting taste, however, there are some USA sports events that are followed around the world, mostly due to large marketing and TV audiences. Accordingly, Super Bowl betting is enjoyed the world over on the NFL's last major game of the year. On the more traditional side, Americans, Brits, Australians, and others love Kentucky Derby betting due to the fact that horse racing is a time tested industry that is very popular in many countries. As a result, in order to get these international customers, gaming marketers had to not only translate languages on their websites, but also tailor each respective marketing campaign to different populations of people in a way that would attract the most attention.
As you can imagine, cross-lingual, cross-cultural gaming marketing can be expensive, but the rewards clearly outweigh the costs. Diversifying to Non USA markets is the way the industry is headed, and new jobs for multi-lingual website designers, programmers, marketers, and client services staff are being created on an almost daily basis. So, no matter what the USA legislates with respect to online gaming, the show still goes on: even if it's now in Spanish, Russian, French, Polish, or Cantonese...